Yay! Finally had some time to work on this again- After endless tutorials on hard surfacing in zbrush, I only got up to this point-
First step was to make sure I could understand the shapes and forms these things require, So I put a lil effort in getting the side view and dissected the body armor- Took me about 2 hours for me to actually even understand what was going on- Due to my lack of practice with hard surfacing even in maya these days-
Next step was blocking out the shapes, It took me about half a day for me to even get it to look right-
I had to fix the hips as well as they were protuding a little too much, which caused a bit of damage on the butt as well and had to fix that too- This is what I was able to come up with so far. More progress soon!
Tuesday, April 15, 2014
Saturday, April 12, 2014
Mech Girl WIP
I've been working on a new model : D for my portfolio and practice. This time I'm trying out some hard surfacing! So far I've done the base model with the suit-
The concept artist who drew this was Lee Chang Woo, you can catch his stuff here
http://conceptartworld.com/?p=28734
The concept artist who drew this was Lee Chang Woo, you can catch his stuff here
http://conceptartworld.com/?p=28734
(I did not draw this concept nor do I own it)
3D base with Suit 01 |
Quick texturing of head to get the feel of it (Hair and eyelashes are placeholders) |
That's pretty much all I have for now-
Thursday, April 3, 2014
Kvothe Fan art!
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