Yay! Finally had some time to work on this again- After endless tutorials on hard surfacing in zbrush, I only got up to this point-
First step was to make sure I could understand the shapes and forms these things require, So I put a lil effort in getting the side view and dissected the body armor- Took me about 2 hours for me to actually even understand what was going on- Due to my lack of practice with hard surfacing even in maya these days-
Next step was blocking out the shapes, It took me about half a day for me to even get it to look right-
I had to fix the hips as well as they were protuding a little too much, which caused a bit of damage on the butt as well and had to fix that too- This is what I was able to come up with so far. More progress soon!
No comments:
Post a Comment