Thursday, July 17, 2014

Orellia - Almost there progress!





Hello! I'm back from my vacation and started working on my character again- Here's a few snaps of  progress.
 Started out testing out fiber mesh for the first time in zbrush- Look at it- doesn't that look like an awesome hair do?! I'd wear it- no, of course not-
Zbrush Fibermesh Test

After that I made did a quick paintover- I scrapped the tail and worked on trying to get the overall bob look for her hair- The hair colour I changed it to a darker brown to make her face pop out more- The blond made her face drown- I also made little changes to the skin and lips-
Hair Paintover 

Changes made through out the hair modelling process
                   Here's a close up of a finalised skin! I'm still working on the alpha for the hair ;|
Close up
Hair Modelled out
Front and Back
Currently working on the rig for posing and a few blendshapes for expression- I'm also planning to add a vehicle and this is my progress so far- ( Had help from my SO on this : D)
Size Comparison
We're calling it a Viper! : D
I like her without her hair :|
Minor texture adjustment

Wednesday, July 2, 2014

Orellia - Texture Progress

A little progress as to where I'm at- Almost everything is done- Almost because I'm still having trouble with the hair and had separated them into a new texture map- Added lighting and renders through Marmoset 2- It really is convenient and always makes everything look good- the reflectivity, lights and how its rendered real time! Amazing shiz if you ask me and it's affordable for the poor artist like myself- XD My only problem with it now is the shadows- Sometimes it would give me pixelated and jagged lines, Still reading up on how to get rid of em-

The progress above is the char without any specular- After some massive testing with the specular I managed to get it to this :-
Tada! Textures completed so far, Diffuse, AO, Normals, Specular-
A little adjustment:-
 Added loads of freckles/ pores to the other parts of the skin. I used a subtle scatter brush around the tummy area and the arms. The face was quite challenging, the lips took me an hour before I got the specular right-and many times she looked haggard because I had put too much detail at the bottom of her eyelids- Added leather and cloth specular to the clothes, mostly using textures online and de-saturating them- This is what I'm sticking to for the moment- until I'm done with the hair- I'll be updatig that soon! Till then-