Monday, March 31, 2014

Disney's Ariel sculpt




An attempt at sculpting Ariel-! I remember spamming this movie back when I was younger, making my siblings traumatized from the addiction, which is lovely and all but regardless! I still love this movie-! I was messing around with zbrush 4R6 new tools recently and decided picked Ariel as a test sub- I thought her eyes were a tad too big, but it didn't look that bad at second glance so I stuck to it :3 I took about 3 hours including the hair. (edited) I added the tail and fixed the hair a little :D and added some shells- I took about 4 hrs to sculpt and texture it all out. I'll probably leave it the way it is for now-

Friday, March 21, 2014

Were Snake Lady WIP 02

More WIP for Were Snake Lady, I made some changes to the design. Since it's supposed to be a game model with mid level poly count, I decided to make some slight changes to the design, making her more warrior like. So far I've made changes to the back and front transparent plane, The tail is extended all the way to the floor with a cloth attached to it to make the focus go back up to the character and the front cloth has been replaced to break the symmetry. The headgear needs to be fixed a little more though. Yes the hands are still missing :| I'm gonna go there last, I'm still struggling with getting it right. I left out the details on the design for last too to focus on getting the main model done : D  The red on the head gear was something I realized last minute and needed to note it- I don't know if it needs changing yet though- We'll see how it goes :D that's all for now-!

Wednesday, March 19, 2014

Were Snake Lady Project

I've started on a new project this week : D It's gonna be a mid level poly character-! I'll probably add a simple rig at the end of it too-!  After the preparations for the base mesh, I'll be starting on the clothes and accesories! This is the base model so far- (the hands aren't done yet)- I do need to work on it somemore in terms of sculpting but I'm keeping this on a deadline, So I'll get back to it when I have enough time.

I followed a thread Hazardous had made on a character modelling course. Even though I didn't participate, couldn't help but try : D
If you're curious here :
Thread Link: http://www.polycount.com/forum/showthread.php?t=98113

This is the progress I have so far-!

The concept art and ref sheet!
 (Concept was made for me thanks to Jeff Mahadi) Check his stuff out : D
http://artavias.deviantart.com/ or a little older but heck! http://jeffmahadi.blogspot.com
Made from Basemesh in previous post-! (hands and feet aren't done yet)
I followed Cezar Brandao's style of texturing in terms of the face and loved the effect albeit mine looking more anime like instead. One of the demo's he did, it's really captivating :-
 https://www.youtube.com/watch?v=3o_ceUw2xow
 That's all I have to show for tonight! I'll continue to work on it in the mean time :3

Wednesday, March 12, 2014

Merelli

I name thee Merelli, Someday I shall paint you........Someday.....

Zbrush female base mesh



A base mesh I quickly set up to export into Zbrush- More soon!

Friday, March 7, 2014

Fox Pixie


Fox Pixie

Aaaaaaand I digressed! Had alot of critiques on the nose. After fixing it though I realized it didn't look like
her anymore but I didn't want to lose the cuteness of it. So I decided to make a pixie instead : D I'm still working on the Rihanna sculpt of course-! I just liked where this was going and decided to complete it-

(Picasa seemed to have removed the colour on the eyes, The original colour is true to on the 3/4 head)

Stylized Rihanna Portrait WIP

An attempt at stylizing/caricature of Rihanna. This is still a work in progress. In the process of adding the full body..and her missing ears- Took me about 4 hours from a flat base mesh...The one that looks like slenderman!? Oh, why yes! Back to work missy-